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Xcom 2 war of the chosen spark changes
Xcom 2 war of the chosen spark changes









xcom 2 war of the chosen spark changes

Note that while ADVENT Priests and Officers technically have limited ammo, you're extremely unlikely to ever have a given one live long enough to burn through their ammo supply, making it a bit of a moot point that you theoretically ought to be able to set up a safe miss by draining their ammo first. If a shot on an ADVENT Priest or Officer misses, that soldier will immediately return fire. unless you deliberately stall for a long time, I guess) In War of the Chosen, it's much more likely that a given run will have a relatively unique-feeling set of Dark Events generated, simply because there's enough you can't possibly run through the entire 'deck' within a single run. More options is appreciated I like the idea of Dark Events very much, but in the base game they tend to be repetitive across runs. Otherwise, though, it's the same system, just with a lot more options. These Chosen-generated Dark Events also don't linger in the pool the way Dark Events normally do if a Chosen initiates a Dark Event, it will go through that month if you don't stop it, either by finishing off the Chosen or by using a Covert Op to block their monthly action. The only new wrinkle is that at high Knowledge levels the Chosen are allowed to initiate a fourth Dark Event once per month, with this Dark Event not being possible to block with a Guerrilla Op. In any event, the Dark Event system itself hasn't substantially changed in War of the Chosen. I suspect a number of these were, in fact, placeholder graphics intended to be replaced before release. Only a few of them have proper lighting and non-simplistic background imagery like the base game Dark Event graphics.

xcom 2 war of the chosen spark changes xcom 2 war of the chosen spark changes

Others are directly recycled from images that exist in the base game. Probably due to being a bit rushed, a lot of the War of the Chosen Dark Event graphics are composites made from unit graphics set against a simple background and with a preexisting icon slapped in. Though it absolutely is the case that the art style approach is radically different. In-game, they use the same proportions as base-game Dark Events. The base game images were pulled directly from XCOM 2's files War of the Chosen has custom encryption, so these images are derived from screenshots instead. You might also notice these icons have different proportions and whatnot from the base game ones. Ignoring for the moment that I know for a fact the game makes use of hidden caveats like 'don't allow this Dark Event before such-and-such Force Level', that means any given Dark Event has had its odds of appearing slashed to roughly 40% of its original chance in War of the Chosen. It retains all the old ones, but the effective odds of seeing any given one are lower you've gone from rolling 3 out of 15 Dark Events to 3 out of 37 Dark Events. These are all Dark Events added by War of the Chosen.











Xcom 2 war of the chosen spark changes